Wednesday, December 1, 2010

Samson Microphone R10s

Call of Duty







Publisher: Activision
Appeared: 2003
Hardware: Pentium 3, 700 Mhz, 128MB Ram, 32 MB video card
Rating: 7 / 10
ESRB: Wii


I was asked if I sometimes also called "normal" could play imagining, I make Please love this episode.

The Second World War required not only for countless civilian victims, which were not just blame the Germans, of course, but also the Allies and the Soviets, came to have hundreds of thousands dead and maimed soldiers, appalling. That made the second World War II after 1 World War, the Crusades and the "colonization" of America as one of the bloodiest battlefields de human history. Exactly in this war brings a Call of Duty.

intro here acts as an extremely poorly compressed video games and the various real scenes mixed. It also reeks of patriotism, well at least it is fast right over and you can start with the single player campaign. This means there is a first, held in still images mission briefing. Each briefing will be held in the game in still pictures, sometimes it's even just to read the mission descriptions. Since it would clearly deliver more can, animated cut scenes were already standard in 2003.

least there are where one of the basic gameplay and the HUD will be explained at the beginning of a training level. With a HUD in a WW2 Game sounds a bit abstract. Only then one throws the game really in the war. Well, in a rather scripted war with relatively small levels. For COD massive works with pre-events, whenever you reach a certain point the game solves one or more events. Will explode ever was, and releases a new level section. Planes appear suddenly, or simply new enemies. After some time, unfortunately, is something very predictable. Similarly, the levels look quite big from the beginning, but very quickly you end up either on an invisible wall, or in a minefield. Basically just added Call of Duty Hose Level the player can garkeine real choice.

addition also the AI opponents can not even compete with the C & C collectors. Opponents use either Prefabricated pathways remain under fire are simple, or even run into the enemy (and own!) Fire into it, and in all levels of difficulty. In addition, the AI sometimes simply take nothing, on the other hand, she meets with the weapons actually completely inaccurate, looking from a hiding game immediately. It is usually best of sending in the AI comrades, because if a fall sends the game in most cases simply a new to the front part that happens even with the opponents, for example when a certain time to wait for the amplifier.

The game also has no coherent Story, sometimes you play as a U.S. soldier in France, then turns off as an English soldier in Austria and, as a Soviet soldier in Stalingrad, after all we have here and the Russian method, considered the war as long as soldiers sent to the enemy's munitions, the first level the Soviet campaign, the player can not even shoot because he simply has no weapon, as this will only get only every second soldier, and by the way, who will flee shot. On both sides there are also driving sequences, the player must actually drive themselves in relatively short sections of a tank, otherwise they are usually operated as a gunner, also would have been more variety in it.

The game continues on the Quake 3 engine, and thus entails a relatively good image of the 2nd World War II to the screen, it constantly crashes and rattles, houses and whole streets lie in ruins and at impressively low hardware requirements. Unfortunately, the character animations seem a bit wooden, but also a few landscapes come from something angular, especially in the winter when it goes on and you meet a square snow drifts, while it was just a novelty of the Quake 3 engine, the curves they represent. The sound conveys the same feeling WW2, it Kracht and Rumst everywhere, weapons fire sounds loud and saturated. There are no annoying background music in the battles, only the voice is something a little larger, especially the enemy soldiers bring little more than "the enemy" and "respect" out.

Conclusion:

is basically Call of Duty is a very good WW2 artillery duel, but by the massive use of scripted effects, uses the game off very quickly, through play, even if between the first and the second a few weeks are can be thought of exactly where it crashes now and what happens next. This naturally also the the level is very small and could control the AI also a tiberium collector. On the first play through Call of Duty for this is very intense and engaging manner.

References:

Call of Duty is available in the Green Pepper Series for 6.99 € in any store out of this series, otherwise there is the original still on eBay.

Schnittbericht:

course were swastikas and SS runes away for the German version, otherwise the game would have also seized the same, but the cuts are even more widely. There were also all references to the German Reich removed. "Nazi", "herb" or "Jerry" were simply dubbed to "German". The term "armed forces" has been to "German army" and even the Endvideo cut, the scene with the falling swastika was replaced by another. But if you just hinguckt be found on posters and uniforms still swastikas.



Links: The end of the war, the flag hoisted on the Reichstag.
right: Where once the fascists to debate sitting now FDP, the CDU and the rest of the pack, what an irony ..



Links: empty promises, the German people, probably he was "their wallets"
law: assault on Stalingrad



Links: Looking through the telescopic sight

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